Bolt Visual Scripting is now free for all unity user

Bolt is visual scripting asset for unity. It allow user to create logic for games or application without writing any code. Bolt has visual, node-based graphs that both programmers and non-programmers can use to design final logic or to quickly create prototypes.  Bolt also features an API that programmers can use for more advanced tasks, or to create custom nodes that can be used by other team members. To learn more about Bolt, find tutorials, and find links to the community, check out the Bolt Asset Store page.

Bolt visual Scripting

Now Bolt visual scripting is now included in all Unity plans, at no additional cost.

Bolt is now available for download by all Unity users through the Unity Asset Store for free. Unity has acquired bolt for people to feel empowered to make amazing things and Bolt is a way to accelerate that mission. 

Visual scripting is to make it as universal and accessible as writing a simple script

  • Enables more creators, in particular non-programmers, to leverage Unity and achieve their goals faster.
  • Improves team collaboration by giving artists more opportunities to work directly in the engine, closer to developers.

  • Maximizes every Unity user’s productivity, by progressively unifying graph-based tools, regardless of the workflow (gameplay, graphics, animation…) and regardless of the architecture (Monobehaviour or DOTS).
FEATURES

• Flow Graphs: Powerful flow control graphs (similar to Unreal Blueprints) for low-level logic and complex tasks.

• State Graphs: Elegant finite state machines (FSM) for high-level logic and easy state management.

• Grouping, Layout & Zoom: Create groups to organize your graphs and keep them tidy. Use built-in layout tools to automatically align and distribute your nodes. Zoom out to get a bird's eye view of your logic.

• Beautiful Native Look: Bolt integrates seamlessly in the Unity interface to look and feel like a built-in tool.

• Full Codebase Compatibility: Use any method, field, property or event from Unity, any third-party plugin and even your custom scripts without any work required on your end. Bolt directly accesses your codebase via reflection and is always up to date.

• Lightning-Speed Reflection: With its unique reflection optimization engine, Bolt is up to 6x faster than traditional reflection.

• Human-Friendly Naming: Bolt can automatically translate complicated programming names into a human readable format that is easier to understand for designers and artists.

• Predictive Debugging & Analysis: Bolt can predict and color-code nodes that will crash before you even press play, as well as analyze your graphs to anticipate values in edit mode and indicate unused paths. If an error occurs at runtime, Bolt will pin-point its source by highlighting it in the graph.

• Nesting & Reusability: Create macros that can be easily reused across different game objects and shared online. Nest any kind of graph in any other for reusability and modularity.

• Built-in Documentation: Get instant access to Unity and custom documentation directly from the Bolt interface; no need to open the manual ever again.

• Easy Setup & Update: Simple wizard assistants make the setup and upgrade process safe and painless. Say goodbye to complicated configuration and buggy updates.

• Variables & Save System: Keep track of any kind of value across the current graph, game object, the scene or the whole application with our powerful variable system. Save permanent variables to the player prefs without any additional work — Bolt's built-in save system.

• Fuzzy Finder: Don't spend precious time browsing menus to find the right action. Just type what you're looking for (ex.: "move", "collision", "add force"), and Bolt's unique fuzzy finder will instantly give you contextually relevant options.

• Live Editing: Create and modify entire graphs while in Play mode. Bolt's unique runtime will save and propagate your changes, allowing you to prototype and build your game while playing it -- not just tweak values or test ideas. Goodbye, compilation times!

• Full Type Support: Don't limit yourself to floats, booleans and strings. Bolt can inspect and edit most types, including lists, dictionaries, nullables, enums, static and private fields.


COMPATIBILITY

• Scripting Runtime: The package includes both .NET 3.x and .NET 4.x versions of Bolt.

• Deployment Platforms: Bolt is fully compatible with all Unity platforms, including standalone, consoles and mobile.

• Development Platform: Bolt has been fully tested with Windows and Mac OS X. When available, retina icons and textures are used on high-DPI displays. Linux support is partial and still subject to minor UI issues.

• Unity Versions: Bolt supports active Unity LTS and Tech Stream versions.



Bolt 2 is currently in development and they working to deliver a high quality release and a great experience for users. they are looking forward to sharing more details as it comes together and as the release approaches. 


Popular posts from this blog

How to fix Android Gradle Build failed error in unity

Finding a GameObject by C# script in unity

How to install unity editor

how to setup unity ads in mobile game

how to pause game by script in unity ( with android back button or with computer esc key )

Unity ads install error from package manager

WaitForSeconds and coroutine in unity | delaying a code action for some time in C#

GetComponent method in unity to access component by C# script

SerializeField and HideInInspector in unity in C# script

playing audio in unity by C# script