how to create a script in unity editor
Script is life of a game. Script allow you to control you gameObjects as you want. Unity support C# programming language (called as C-Sharp). From this post we will learn scripting in unity. and first part of learning is creating a script so now start creating script. There are some way of creating script let's take a look.
1. You can create a new script by navigating Assets > Create > C# Script
as you click on C# Script a new script will be created in project panel with a name newMonobehaviorScript to rename you have to give a name to script whatever you want.
These are some way of creating a script now let take a look what a script contain. By double clicking on the script it will be opened in visual studio code editor or whatever how set in Edit > Preferences > External tools.
Scripts are attached a component to gameObjects so to see working of a script need to attach to a gameObject.
You must take care that script name and class name should exactly match.
Our script already contains to function Start() and Update().
Start() :- Start function will run only once when a scene is loaded.
Update() :- Update function run at each frame mean it will run several time in a second so to use a oher function in game you have to call it in Update function.
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